Designed by: Kamil Konecko
Kamil@gxweb.net

Many thanks to every one who helped me test it. You all know who you are :) 


Level Name: DM_Subway.

Setting: What remains of NYC subway system after the events of half life one.

Item balancing: One station has most of the ammunition while the other has most of the better weapons, creating a dynamic where taking the subway is essential and staying in one station is not desirable. This encourages more trains fights, which is the point of this level.

Performance: Because this is a deathwatch level I tired to keep the frame rate as high as possible. Even thought I made handle bars for the subway cars, I later removed the to save frame rate which now does not dip below 30 frames per sec and averages about 60frames per second on a athlon 2800+ with gf6800 most setting maxed resolution at 1024. I tested it also on my centrino 1.3  with gf5200 and it runs well at low resolution. 

Note: This is a relatively large level and while it can be played by as littile as 2 people, it is most fun with 4 and up.

all weapons are on this board but some require you to use the gravity gun to pull them in.
 
The black train is a combine converted subway with combine pods on the middle platforms.

To deal with the physics items being removed from the level when they fall on to tracks and get ran over by the high speed combine train, I set up a teleportation brush that sends them right back to the construction area of the smaller station.


If you have any questions please feel free to contact me.
Thank You
Kamil Konecko




