csgo Map

fat_arena_smersh1

csgo_deposit 04 Mar 2026 fat
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Description

[h1]Structure[/h1] [i]Clear and symmetrical pocket map of fictional (industrial) interiors with 4 elevations connected by ramps and ladders.[/i] [img]https://i.imgur.com/hlLXAwg.png[/img] E1 - SPAWN PLAT Both teams spawn at the lowest Elevation - the SpawnPlat. Here you can buy your needed equipment, pick up the hostage as well as planting the bomb. The SpawnPlat is connected with the EncounterPlat with a SpeedRamp (right), the LadderRoom (back) and the MidRamp (left). [b]SpeedRamp[/b] : good for pushing … cuz well, its the speediest way I guess. [b]LadderRoom[/b] : might be a good counter for pushers via SpeedRamp. [b]MidRamp[/b] : leading towards the map center, lot of angles where you can get shot down but also the possibility to shoot back :) E2 - ENCOUNTER PLAT The Ts can plant the bomb here too. Its called that because you encounter your opponents most likely in this area. MidRamps leading towards the higher grounds. E3 - TOP PLAT Smallest platform. Terrorist can’t plant the bomb here but it is connected with the Escape Plat. E4 - ESCAPE PLAT CTs can free the hostage by carrying it to the Escape Zone. Ts can plant the bomb on top of the pillars. Going for that plant is risky but also easily to defend. [h1]Game Play[/h1] 16 player spawns (each side 8) Ts are in compulsion to act (elapsing time = CTs win) Ts can plant the bomb on several locations (even on spawn).* bangable wall between both spawns (behind hostage) - not intended pushing for high grounds is an important factor Molotovs / Incendiaries a very useful to block opponents and smokes to counter it. Molotovs / Incendiaries will bouncing of in most cases if you throw them on ramps. * Where the Ts are going to plant depends on their strategic choice (planting on spawn and defend it easily but give the CTs the chance to free the hostage, or pushing towards higher grounds and fight both points at the same time) [h1]About the "new" game mode[/h1] If the bomb is planted : CTs can even win by freeing the hostage only instead of defusing The CTs need about 20 seconds to free the hostage and carry it to the escape zone 1 hostage each spawn location (CTspawn / Tspawn) CTs win, when the time elapsed Bots ignore the bomb completely Overall : rounds can be played very fast [h1]Final Words[/h1] Dumb, I realised that the Ts doesn't spawn with C4 after I've uploaded the map and the bomb zones are disabled somehow. Otherwise it works fine :/ I'm looking for a way to fix that. Up to now its a simple hostage scenario ^^ ——————————————————————————— 📋 Steam Workshop Details Title: Arena Verdict 1 (FUN MAP) Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1237886075 Author: https://steamcommunity.com/profiles/76561198094888365 📦 File Info Original file name: fat_arena_smersh1.bsp File size: 4.77 MB (5,001,953 bytes) Created: 2017-12-21T04:40:12+03:00 (unix: 1513820412) Yandex Disk path: /2017/918037462600812579/fat_arena_smersh1.bsp 🔗 Direct Links Steam UGC download: https://steamusercontent-a.akamaihd.net/ugc/918037462600812579/B22FEF0B8B01F4267AE4F159E8CAF305C5B7CA44/ ——————————————————————————— Uploaded from Yandex.Disk: https://disk.yandex.ru/d/EKAI0qKTkQkXtw Thanks to DepoSit (@DepoSitorim on YouTube) for preserving such a large number of maps.
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File Details

Filename fat_arena_smersh1.bsp
MD5 Hash 4e6c44efaf...
Path /csgo/map/...

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