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               Necessity by Chris 'Plutonic' Blundell
                  A map for Half-Life 2 Deathmatch
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//Map information

Map Name:	DM-Necessity
File Name:	dm_necessity.bsp
Version:    	1.0
Game:		Half-Life 2 Deathmatch
Date released:	18th November, 2006
Game type:	Deathmatch and Team Deathmatch
Player load:	2 to 6 players

Designer:	Chris 'Plutonic' Blundell
E-mail: 	plutonic@plutonicdesign.com
Website: 	www.plutonicdesign.com


//Installation instructions

Place the dm_necessity.bsp file in your
Half-Life 2: Deathmatch maps directory:

X:\Steam\SteamApps\ACCOUNT-NAME\half-life 2 deathmatch\hl2mp\maps


//Comments

In the oppressed City17, abandoned train terminals offer refuge from the 
domination of the Combine.  By necessity, decayed structures and detritus 
of the past will be used as cover in a last-ditch battle for survival.

This highly connected map provides a combination of close-quarters and 
semi-open combat with z-axis potential.



//Credits

This map was created by Chris 'Plutonic' Blundell using Hammer and
Half-Life 2 assests.

//Copyright
Designers may NOT use this level as a base to build additional levels.  
Chris 'Plutonic' Blundell reserves the right to be recognised as the
sole designer of this map.

You have permission to redistribute this map with two conditions: 
- this text file is kept with the map
- Chris 'Plutonic' Blundell is recognised as the designer

Hammer and Half-Life 2 game content are ©2004 Valve Corporation. All 
rights reserved. Valve, the Valve logo, Half-Life, the Half-Life logo, 
the Lambda logo, and Hammer are trademarks and/or registered 
trademarks of Valve Corporation.

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