tf2 Map

dr_supermario64_v6b

robotics 21 Jan 2026 dr

3D Preview

Controls: WASD to move, Mouse to look. Depending on map size, loading may take time.
dr_supermario64_v6b for tf2 screenshot
dr_supermario64_v6b thumb 1 dr_supermario64_v6b thumb 2 dr_supermario64_v6b thumb 3 dr_supermario64_v6b thumb 4 dr_supermario64_v6b thumb 5

Description

Hi everyone. I had decided to create a deathrun map because of the inspiration by the other deathrun maps that I've played on TF2. This is my first time creating a map as well as a deathrun map. Hopefully this map works great. I decided to make this deathrun map in a super mario 64 style because i loved that game, plus the textures were easy to get as well. Credits to: Nintendo, Cheeezy, Raccoon Sam, Yoshling97, Fido, Luigimario and Stoophen. Tools used: Paint.Net, Source SDK, Photoshop and Fireworks CS3(for the In-game screenshot title). Resources from: mfgg.net and www.garrysmod.org If there are any bugs or anything I should do to improve my map, then leave a comment below ^.^ . Hopefully this is the last time i have to work on this. It was a good run and thanks for the support and feedback everyone ^.^ **_Version 5-6b_** -Added lighting (you all wanted it!) -Added new secret -Moved the lava trap to the underground zone to suit the style/theme -Fixed console errors -Replaced the bob-omb models -Fixed bugged traps -Added more detail and sounds -Fixed overlapping music -Made bowser come out a bit later -Changed some textures -Made the minigame be a instant win if all the players on one side fell off. -Fixed the crashes -Relocated all the secrets -Fixed the luck minigame Original source: https://gamebanana.com/mods/74593 Note: This map was automatically uploaded by a bot.
mario super 64 nintendo nintendo64 32

File Details

Filename dr_supermario64_v6b.bsp
MD5 Hash 56572f7b87...
Path /tf2/map/...

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